2022 Cyber Monday Broke Records This Year With Consumers Spending $10.7 Billion
2022 Cyber Monday broke records this year based on Adobe Analytics’ figures, which tracks seasonal e-commerce activity, Cyber Monday generated $11.3 billion in online sales. The record-breaking day is also a record year for sales, which were down from $10.8 billion in 2020 (when $10.7 billion was recorded in sales), and a record for the year as a whole.
Christine Russo, Host, “What Just Happened” weighs in on what she thinks of these records and how the retail industry should react:
“The industry reacted with a bit of surprise at the success of Black Friday and Cyber Monday. Retailers had been indicating that inventory levels would be a problem going into this timeframe. As we can see now, volumes were higher than expected, so retailers really need to rely on omnichannel forecast planning, so, Those inventory levels are never really off as far as they first indicated.”
Latest
Boxx Modular’s New Branch in Atlantic Canada: A Strategic Move for Construction Innovation
In an era where construction innovation is reshaping the industry, modular construction’s growth continues to rise. In this episode of Built Modular, Boxx Modular’s strategic expansion into Moncton, Atlantic Canada takes center stage. Host Gabrielle Bejarano welcomes Charles Landry and Ray Girouard to explore the implications of this venture. Bejarano, Landry, and Girouard discuss […]
VC Investment Valuations Podcast
In this episode of The Alternative Edge, a Weaver: Beyond the Numbers Podcast, host Becky Reeder, an audit partner and co-leader of the alternative investments practice at Weaver, engages with Sindhu Rajesh, an Alternative Investment Services Partner with Weaver. They unpack the complexities of venture fund valuations, offering critical insights into industry dynamics and best […]
The Role of VR and AR in Attractions and Enterprise Applications
In this Pro AV Today soundbite from Dan O’Brien of HTC VIVE, the conversation centered on the significant role of Virtual Reality (VR) and Augmented Reality (AR) in attractions and enterprise applications. O’Brien highlighted the critical need for durable hardware design, tailored to withstand extensive use in location-based entertainment (LBE) operations. Unlike consumer-grade VR headsets, […]