Skip to content
‹ Back to IndustriesEducation Technology

Augmented Reality R&D Surges During Remote Learning

With so many students still stuck in remote learning setups, are companies are rushing to advance augmented reality applications to at least give them some sort of experience beyond two dimensions, especially when it comes to the sciences. NexTech AR Solutions Corp., an emerging leader in augmented reality for learning applications, and Ryerson University, a…

This story was produced through MarketScale. See how Education Technology teams put it to work with Executive Thought Leadership.

·
Share
Augmented Reality R&D Surges During Remote Learning

Free workspace

Turn your Education Technology expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

With so many students still stuck in remote learning setups, are companies are rushing to advance augmented reality applications to at least give them some sort of experience beyond two dimensions, especially when it comes to the sciences.

NexTech AR Solutions Corp., an emerging leader in augmented reality for learning applications, and Ryerson University, a recognized leader in higher education with over 46,000 students have partnered to launch RALE, the Ryerson Augmented Learning Experience platform, based on NexTech’s InfernoAR. The technology license agreement has an initial value of $250,000 and may create more revenue tied to additional AR services.

You can see a sample of the RALE here – please click to view video

The initial launch of RALE will focus on first year Chemistry, Biology and Physics students from the Faculty of Science at Ryerson and enable over 5,000 students to participate in rich, collaborative AR enhanced learning experiences during the Fall and Winter Terms.

Dr. David Cramb, Dean of the Faculty of Science comments, “At Ryerson we took the bold step of re-imagining a virtual lab. With inputs from staff, students and faculty we designed and developed a completely collaborative environment that ensures an immersive and fun learning experience for our students. The incorporation of augmented reality into the STEM learning environment will change pedagogy forever.”

Paul Duffy, President of NexTech comments, “A Ryerson student is a global citizen. What better way to transcend time and geography in today’s COVID-culture than with Augmented Reality Holograms on the InfernoAR platform?” He continues, “each Virtual Lab has interactive videos, real-time collaborative Zoom sessions with lab technicians and fellow student lab partners complemented with AR Lab exercises that allow students to beam into their home the Lab materials required for each experiment.”

During the COVID-19 pandemic, remote education has forced teachers to use every tool in their toolbox. But augmented reality, which allows both visual and hands-on instruction from any setting, remains out of reach for most educators.

A team led by Purdue University has built an app platform called MetaAR, enabling students and teachers to collaborate easily using augmented reality. “Augmented reality is overlaying digital content onto the physical world,” said Karthik Ramani, Purdue’s Donald W. Feddersen Distinguished Professor of Mechanical Engineering. “It can be delivered on many different devices, from a phone and a tablet, to a head-mounted display. For example, you can hold your smartphone camera up to your living room and rearrange the furniture in 3D. Or you can play a video game, and the characters show up on your kitchen table.”

Ramani believes augmented reality (AR) is still in its infancy. “We’ve seen many applications in entertainment and advertising, which basically show you some sort of action projected onto real-world settings,” he said. “But the key thing is for people to become part of the action. Augmented reality can see what you see. It can sense your hands and see how you are manipulating objects, which means AR can actually help you. It can learn from everyone, and everyone can learn from it. That’s why it’s ideal for education.”

For more on augmented reality and education click below:

Your experts belong here

Every story in MarketScale Education Technology starts with a company putting its implementation leads, instructional designers, and district partners on the record. Buyers are already reading this topic. The only question is whose experts they find.

Procurement teams read long before they ever call, and your implementers get to answer their questions first.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Education Technology, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Education Technology: are you visible to AI?

Before they reach out, Education Technology buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Education Technology expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your implementation leads, instructional designers, and district partners into the articles, video, and social content Education Technology buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Education Technology Insights

From AI Governance to Guardrails with Hood College's April Boulton

From AI Governance to Guardrails with Hood College's April Boulton

Hood College built an AI task force that intentionally included skeptics alongside early adopters, producing a two-layer policy with campus guardrails and room for discipline- and unit-specific rules. The policy restricts sensitive data and student work to vetted, licensed tools, while assessment guidance varies by discipline through workshops, and Hood is not using AI detection software.

  • 01Task force co-chairs actively recruited faculty skeptics—including an ethics critic and a tech educator—to sit alongside enthusiasts; the resulting friction shaped discussions on syllabus rules and assessment.
  • 02Campus environmental scan showed over 40% faculty and staff participation, with respondents requesting clear policy plus discipline flexibility rather than either a college-wide ban or a free-for-all.
  • 03Hood’s two-layer policy limits sensitive data and student work to college-vetted, licensed tools, and professional development reinforces the approved-tools list.

Nov 5, 2026

Qweebi, already in 5,200 schools, raises $500K to win US districts

Qweebi, already in 5,200 schools, raises $500K to win US districts

Qweebi, a browser-based engineering and robotics platform for grades 3 to 8, raised a $500,000 seed round led by Inflection Point Ventures. Its 5,200-plus US schools came largely through teacher sign-ups.

  • 01Listed project run times range from 2 hours to 4.5 hours, so the schedule a STEM coordinator plans around depends on which project is picked, not the 2–3 hour headline.

Nov 3, 2026

Ball State's 36 new Corsair PCs are built for esports and creative software

Ball State's 36 new Corsair PCs are built for esports and creative software

Corsair supplied Ball State University's Esports Center with 36 PCs, each with an Nvidia GeForce RTX 5070 Ti graphics card, 64 GB of memory and a 320 Hz display. The spec serves two kinds of users. Memory sized for Maya and Unreal Engine sits beside displays built for competitive play. Ball State says the upgrade gives students access to technology used in media production, animation and game development.

  • 01For a shared esports and media lab, let the heaviest course software set memory, and esports needs set the display and GPU.
  • 02Ball State expects its largest esports participation in 2026-27 since the program’s first year, and that count is the next test of demand.

Oct 31, 2026

Explore More Education Technology Insights

Read more expert perspectives from across Education Technology.

Browse Education Technology Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Education Technology and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512