Skip to content
‹ Back to IndustriesProfessional AV

How Avatar Has Changed the Game

Performance Capture James Cameron’s Avatar pushed the boundaries of performance capture and motion capture techniques. Weta VFX developed FACS (Facial Animation Coding System) to provide a more comprehensive solver for more accurate translation to the facial rig. They also established a smaller footprint with multiple cameras that were lighter, more mobile, and had higher resolution….

This story was produced through MarketScale. See how Professional AV teams put it to work with Customer Stories & Case Studies.

·
Share
How Avatar Has Changed the Game

Free workspace

Turn your Professional AV expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

Performance Capture

James Cameron’s Avatar pushed the boundaries of performance capture and motion capture techniques. Weta VFX developed FACS (Facial Animation Coding System) to provide a more comprehensive solver for more accurate translation to the facial rig. They also established a smaller footprint with multiple cameras that were lighter, more mobile, and had higher resolution. For the sequel Avatar 2, Weta advanced facial capture system by using two CG puppets and simulating fibers in the eyes for the first time. In addition, they cracked underwater performance capture with a new revolutionary system that blends underwater filming and makes use of hundreds of cameras and markers in a 900,000 gallon tank. With these technological advancements, James Cameron is leading the way for a new era of filmmaking in Avatar 2.

Animation

James Cameron and Weta VFX are changing the game of filmmaking by pushing the boundaries of character and environment creation with the developed of a new facial rig in Maya with a blend-shape system that used muscles as the basis for the controls and improved skin texturing for the Na’vi and other creatures. They also developed a virtual workflow for the lush jungles of Pandora and hand painted everything to make sure it was of the highest quality and uniform in 3D space. For the sequel Avatar 2, Weta has developed new facial animation techniques and organic tree-growth tool to depict more of Pandora’s jungles and new plant life below water. 

Lighting

Weta VFX developed a global illumination system for lighting that was based on image-based lights, but was converted to spherical harmonics. This allowed for pre-computation of all the lighting contributions in a given scene, and allowed for realistic effects such as subsurface scattering and transmission through the ears and nasal cartilage of the Na’vi. To avoid a plastic look for the blue skin of the Na’vi, Weta studied how light reflected off plants and how the face takes light from the sky. They then applied green bounce light in conjunction with white to properly convey the faces. Since then, Weta has further developed the lighting system, with PhysLight simulating on-set lighting, which has been used in recent films such as The Batman and Black Panther: Wakanda Forever.

Rendering

For Avatar, Weta’s super computers had to render up to 1.4 million tasks per day using RenderMan. This consisted of processing 8 GBs of data per second running 24 hours for more than a month. Often each of the film’s frames took several hours to render. But no matter how computationally intensive and nightmarish it was, the more Wētā strove for photorealism, the realer it actually looked.

Stereoscopic Cinematographer and Projection

Finally, the revolution of stereoscopic cinematography and projection with the use of the Sony CineAlta Venice 3D for Avatar 2: The Way of Water. The camera consists of two Sony F950 cameras mounted on a special rig with two J-cam optical blocks and was designed to match-move the performance-captured CG characters for compositing in establishing shots. Cameron has also paid special attention to the post-production process for the best possible viewing experience, recently upgrading the original Avatar for a 4K reissue and using the latest advance in laser projection for a brighter picture.

For Avatar 2, the camera will be used for both underwater and flying sequences, and the sequel will be offered in an unprecedented number of formats, including 4K and 3D at a high frame rate of 48 fps. However, Cameron found the hyperrealism of 120 fps too jarring for non-action scenes, and has alternated between shooting in 48 fps and the traditional frame-rate standard of 24 fps. For theaters, the projector will run the film at 48fps, with any part of the scene that needs to be 24fps having the same frame shown twice.

With this advanced cinematography and post-production, Cameron is leading the way for a new era of filmmaking in Avatar 2.

Your experts belong here

Every story in MarketScale Professional AV starts with a company putting its integrators, design engineers, and product specialists on the record. Buyers are already reading this topic. The only question is whose experts they find.

When a spec writer or facilities lead searches this category, your integrators are what they find instead of a competitor.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Professional AV, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Professional AV: are you visible to AI?

Before they reach out, Professional AV buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Professional AV expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your integrators, design engineers, and product specialists into the articles, video, and social content Professional AV buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Professional AV Insights

Atlona's Omega 2 puts 4K video, USB and Ethernet on one Cat 6A cable

Atlona's Omega 2 puts 4K video, USB and Ethernet on one Cat 6A cable

TWICE reports that Atlona added Omega 2 to its Omega Series on Oct. 22, 2026. According to Atlona, the HDBaseT 3.0 lineup carries uncompressed 4K/60 4:4:4 video, USB 2.0 data and Gigabit Ethernet over a single Cat 6A cable at distances up to 330 feet. The company says presenters get one cable and integrators get fewer boxes behind the display.

  • 01Omega products shown in 2019 were rated for up to 330 feet. Atlona says Omega 2, which uses HDBaseT 3.0, moves uncompressed 4K/60 4:4:4 video plus USB 2.0 data and Gigabit Ethernet across a single Cat 6A cable for distances up to 330 feet.
  • 02On the AT-OME2-E2311 transmitter and AT-OME2-D2311 receiver, bi-directional Power over HDBaseT lets either end power the other, so the link runs on one power supply, according to TWICE. That could mean one fewer power supply to mount behind a display.
  • 03Two models, the AT-OME2-E2311 transmitter and the AT-OME2-D2311 receiver, are already available. Atlona expects the AT-OME2-E2321-WP wall plate and the AT-OME2-R2742 switcher to begin shipping in mid-November.

Oct 23, 2026

Tested link pairs Visionary 5 Series with CALICO PRO

Tested link pairs Visionary 5 Series with CALICO PRO

tvONE engineers tested Visionary's 5 Series network video endpoints with tvONE's video wall processors, including 4K video over a gigabit network.

  • 01Two HDMI hand-offs now have tests behind them for Visionary 5 Series and CALICO PRO.
  • 024K video over a gigabit network passed in the configurations tvONE evaluated.
  • 03The stated use case is sources spread across a network feeding one central processor.

Oct 22, 2026

Media Links gear carried All-Asia Games venue feeds to one broadcast hub

Media Links gear carried All-Asia Games venue feeds to one broadcast hub

Feeds were JPEG-XS encoded.

  • 01At the All-Asia Games, live video from the venues was encoded using JPEG-XS and transported to the broadcasting centre, where Xscend systems received and aggregated feeds for distribution to broadcasters and media rights holders across Asia.
  • 02Before treating the event as a reference, note the release omits the venue-link networks and includes no performance figures.

Oct 21, 2026

Explore More Professional AV Insights

Read more expert perspectives from across Professional AV.

Browse Professional AV Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Professional AV and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512