Retailers Race to A Virtual Reality Revolution

Virtual reality (VR) is very quickly becoming commonplace, particularly in entertainment. Many smartphones feature augmented reality games, and no trip to Best Buy or the Microsoft store is complete without checking out the latest in personal VR kit or games. For a while now, VR has been readily adopted as nearly an industry standard in sectors such as design and architecture, but other industries that originally had great dreams of a VR revolution have struggled to apply the technology.

Retail is one area that is full of potential, and there are small steps toward a VR implementation. IKEA, for example, has an app that allows users to use their virtual and augmented reality (AR) capable phones to see how Ikea products will fit in their houses. The app links directly with the IKEA catalogue, allowing users to search or pick individual furniture items, and then place and move them around a space to see how they will look or if they will fit. The app also lets users take a picture of an item that they like and then matches it to a similar IKEA item. It is an immersive app, particularly for people just moving into new places with limited space.

For a few years now, brick-and-mortar stores have been struggling to make VR relevant. There were stores that people lucky enough to own an Oculus could virtually explore from their couch. There were smart mirrors, that helped people virtually try on clothing and makeup, but these, and other store-based tools, were expensive and not widely available; more of a fun experience than practical help. Now that most smart phones are VR capable, and VR headsets are more affordable, there is finally a space for useful VR retail tools. Audi, for example, has created a VR application that allows users to experience the interior of its cars without going to a dealership.

 Currently, perhaps one of the most impactful uses of VR in retail is not actually for the customers, but for the executives. It allows management to use VR to view marketing and promotional materials in-store before any money is spent on installing it in the store, allowing them to tailor the campaign and in-store experience by trying it for themselves, essentially walking the path of the customer.

While AR is currently more of a gimmick for consumers in retail, it is actually changing their in store experience by helping companies craft the customers’ journey using VR tools. With the popularity of these innovations in other fields, the retailers that are able to make the most out of these tools will set themselves apart.

Follow us on social media for the latest updates in B2B!

Image

Latest

team
Why Treating Everyone the Same Is Hurting Your Team
January 28, 2026

For years, management best practices emphasized uniformity: standard processes, standardized expectations, and treating everyone the same in the name of fairness. But today’s workforce looks very different than it did in the late 1990s and early 2000s. With multi-generational teams, shifting attitudes toward work-life balance, and an increased focus on emotional intelligence, leaders are…

Read More
giving back
Corporate Heartbeat: The Win-Win of Giving Back
January 28, 2026

Corporate giving is increasingly viewed as part of local economic infrastructure—not discretionary generosity. In the U.S., 13.7% of households experienced food insecurity in 2024, impacting millions of working families and signaling stress within regional labor markets. As cost-of-living pressures persist and metro regions like North Texas continue to grow rapidly, business leaders are reassessing…

Read More
setting scope
Crafted Journey How To: Setting Scope, Saving Sanity, and Protecting Long-Term Client Value
January 27, 2026

The independent workforce continues to grow, with professionals increasingly choosing solo and fractional paths over traditional employment. The U.S. Bureau of Labor Statistics reports that independent contractors now represent 11.9 million workers, or about 7.4% of total U.S. employment. Without the structural guardrails of traditional roles, independent professionals must define scope, success, and boundaries…

Read More
Culture of Safety
Beyond Drills: Building a Culture of Safety in Schools
January 27, 2026

School Safety Today podcast, presented by Raptor Technologies. In this episode of Principals of Change, host Dr. Amy Grosso sits down with Jeff Bryant, Principal of Jefferson Middle School, and David Sally, Associate Principal of West Aurora High School, to explore how effective school safety goes far beyond drills and locked doors. Drawing on…

Read More