Skip to content
‹ Back to IndustriesEducation Technology

Why Collegiate eSports Promote Collaboration and Equity

At Pennsylvania’s Montgomery County Community College (MCCC), athletics, technology, and academics have come together to form a successful esports program that promotes equity and collaboration. During a virtual EDUCAUSE 2020 session, faculty from MCCC offered a look at the college’s program, along with tips for those hoping to bring esports to their own campus. MCCC developed…

This story was produced through MarketScale. See how Education Technology teams put it to work with Executive Thought Leadership.

·
Share
Why Collegiate eSports Promote Collaboration and Equity

Free workspace

Turn your Education Technology expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

At Pennsylvania’s Montgomery County Community College (MCCC), athletics, technology, and academics have come together to form a successful esports program that promotes equity and collaboration.

During a virtual EDUCAUSE 2020 session, faculty from MCCC offered a look at the college’s program, along with tips for those hoping to bring esports to their own campus.

MCCC developed its varsity esports program in the hopes that it would demonstrate a culture of equity and inclusion that directly relates to the mission and goals of the college, faculty said.

The team’s motto is: “In esports, ‘e’ is for everyone.” Teams include students of all skill levels and offer opportunities for growth.

“We engaged our IT department immediately when exploring this,” said Jim Stasik, director of enterprise infrastructure services at MCCC. After visiting several esports facilities at other institutions, the MCCC team visited Microsoft’s esports and gaming studio to get a better vision of the critical IT components needed to start the school’s program.

MCCC’s esports faculty chose to install facilities on the Blue Bell and Pottstown campuses due to their high visibility and expansion opportunities.

Next, the college made modest investments in gaming gear and augmented infrastructure, including AV setups to showcase gameplay. Equipment includes Dell Alienware gear, and MCCC’s existing relationship with Dell helped as faculty made decisions about gaming tools. When selecting which games to initially feature, esports faculty connected with MCCC’s high school partners to get a feel for which games were currently being played at the high school level, which helped with esports team recruiting.

The esports teams began playing competitively in early 2020, but then COVID-19 hit.

“Fortunately, these teams were able to transition to playing off-campus with little trouble,” Stasik said. Teams use the Discord platform to communicate, and they stream live via Twitch.

“Our esports program strives to connect student athletes with the resources they need to be successful. Making connections with your teammates, as well as in the classroom with faculty, is imperative,” said Kelly Dunbar, the director of athletics at MCCC.

Engaging athletes in esports also contributes to their overall academic success.

“We could reach more students and give them an opportunity to engage with the college in something they enjoyed,” said Phil Needles, MCCC’s VP of student services. “This hopefully keeps [them] focused on staying connected to the college and thus on successfully completing their degrees. … We realized students were playing the games anyway, and we weren’t going to stop them. So instead, why not build a program that used esports as motivation to also be strong students?”

“Our athletes come from a wide range of academic disciplines, but they all share a love of technology,” said Dr. Kendall Martin, a computer science professor and one of the team’s faculty mentors, along with Jen Mitlas, a sound recording and music technology professor. “We direct that toward computer science, audio engineering, sound design–together, we construct teams of esports athletes and computer science students, and they’re working on projects [such as] mapping software to create dramatic video installations for our arena.”

“The learning outcomes of our esports program aim to provide connection to real-life opportunities,” Dunbar said. “The experience and life skills the student athletes [can] receive from an athletic perspective, the innovative technology components, as well as the integrated learning possibilities, are endless.”

Your experts belong here

Every story in MarketScale Education Technology starts with a company putting its implementation leads, instructional designers, and district partners on the record. Buyers are already reading this topic. The only question is whose experts they find.

Procurement teams read long before they ever call, and your implementers get to answer their questions first.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Education Technology, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Education Technology: are you visible to AI?

Before they reach out, Education Technology buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Education Technology expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your implementation leads, instructional designers, and district partners into the articles, video, and social content Education Technology buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Education Technology Insights

Ball State's 36 new Corsair PCs are built for esports and creative software

Ball State's 36 new Corsair PCs are built for esports and creative software

Corsair supplied Ball State University's Esports Center with 36 PCs, each with an Nvidia GeForce RTX 5070 Ti graphics card, 64 GB of memory and a 320 Hz display. The spec serves two kinds of users. Memory sized for Maya and Unreal Engine sits beside displays built for competitive play. Ball State says the upgrade gives students access to technology used in media production, animation and game development.

  • 01For a shared esports and media lab, let the heaviest course software set memory, and esports needs set the display and GPU.
  • 02Ball State expects its largest esports participation in 2026-27 since the program’s first year, and that count is the next test of demand.

Oct 31, 2026

More EdTech companies are changing hands, at lower prices

More EdTech companies are changing hands, at lower prices

Edtech acquisitions reached 149 through August 2026, with four months of the year still to go. In Berkery Noyes’ data, the median disclosed revenue multiple fell from 2.3x to 1.3x, though deals above $160 million carried a median 5.9x in its historical sample.

  • 01Corum Group counted 149 edtech acquisitions through August 2026, and Berkery Noyes’ data shows the median disclosed revenue multiple dropped from 2.3x in the second half of 2025 to 1.3x in the first half of 2026.
  • 02Only 9% of deals disclose terms, so the number to watch is whether disclosed deal value starts rising alongside deal count or stays near $6.5 billion.

Oct 30, 2026

A $4 billion repair backlog will now shape Louisiana's college building budgets

A $4 billion repair backlog will now shape Louisiana's college building budgets

A Gordian assessment prepared for the Board of Regents puts the deferred maintenance backlog at Louisiana's public colleges at $4 billion. Buildings in the LSU and University of Louisiana systems average 64 years old, compared with 53 years for the community and technical colleges. Those findings now sit alongside a $1.25 billion capital request covering 73 projects.

  • 01Louisiana's state buildings are 70% concentrated on public postsecondary campuses, making higher education the primary owner of state-owned facility inventory.
  • 02The University of Louisiana System has the largest share of highest-risk buildings (over 50 years old) at 35%, while the community and technical college system leads in low-risk buildings at 22%.
  • 03The $1.25 billion capital outlay request covers 73 construction projects but measures construction and new work, not the $4 billion deferred maintenance backlog, representing different funding categories.

Oct 29, 2026

Explore More Education Technology Insights

Read more expert perspectives from across Education Technology.

Browse Education Technology Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Education Technology and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512