Articles by author: Elizabeth Bland
Recent research reveals consumers frequently prioritize shared experiences with loved ones over the quality of the experience, often leading to dissatisfaction. Notably, a study of reviews left on the interactive play Sleep No More found that despite its design for a solo experience, 25% of attendees who stayed with companions reported lower satisfaction, underscoring […]
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Mark Tina Envisions Differences to the Verizon Partner Network in 2024
In the dynamic telecommunications landscape, Verizon’s Partner Network continues to evolve, adapting to new trends and opportunities. For another segment featuring Mark Tina, VP of Indirect Channel Distribution and Channel Chief at Verizon Business Group, he explores exactly what types of significant changes and advancements the Verizon Partner Network will see in 2024. In this […]
Mark Tina Explores the Importance of Partners in Verizon Business Group Success
A special episode of The Verizon Partner Network focuses on an examination of an industry marked by fierce competition and rapid innovation. But most importantly, how the role of partnerships in a company’s success is increasingly vital. Mark Tina, the VP of Indirect Channel Distribution and Channel Chief at Verizon, details why partners are essential […]
Mark Tina Highlights Three Pillars of Success in Verizon’s Partner Network
For a continuation episode of The Verizon Partner Network’s special segment with team leaders, Mark Tina, VP of Indirect Channel Distribution and Channel Chief at Verizon Business Group, joined again to outline the three top aspects that define the Verizon Partner Network and its approach to collaborative success. The video centers on Tina’s explanation of […]
Shared Experiences or Solo Experiences? No Matter the Preference, a Quality Experience Should be the Outcome
Recent research reveals consumers frequently prioritize shared experiences with loved ones over the quality of the experience, often leading to dissatisfaction. Notably, a study of reviews left on the interactive play Sleep No More found that despite its design for a solo experience, 25% of attendees who stayed with companions reported lower satisfaction, underscoring […]