Given all the options for computing in the modern day — tablets, laptops and virtual reality headsets — it might sound strange to consider that once, a single school would often share just a handful of computers.
But in the early 1980s, when the first version of the IBM Personal Computer came out, the PC market looked much different and was more expensive. And while driven by a Microsoft operating system — MS-DOS, to be specific — computers didn’t have the kinds of creature comforts we might expect now.
But one thing that hasn’t changed between then and now is the games. There were lots of them, and for many Gen Xers and Millennials, early educational games defined the vintage computing experience.
Read the full article at Ed Tech Magazine