Gamification can increase student engagement in online learning. On this episode of Marketscale’s Online Learning Minute, host Brian Runo discussed how to gamify courses effectively.

Drawing a distinction between creating a game and fitting a course into it versus creating a course and implementing gamification theories, Runo suggested the latter.

For example, Runo described the use of a ranking system or badges for online courses. When students complete a module, they earn some sort of recognition as they would for completing a level in a game.

In another example, Runo suggested pitting students against one another to compete for who engages most. He recommended searching the topic “Northwestern discussion hero,” for further examples and insights.

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