Skip to content
MarketScale
‹ Back to IndustriesSports & Entertainment

Creating a Broadcast Standard for eSports

For years Pro AV applications have enhanced the sports world. From video boards to auditory cues, the atmosphere within arenas has changed markedly as technology has become more ubiquitous. More recently, it is esports that Pro AV is finding to be a new frontier. Competitive gaming has exploded in the last few years, and as…

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

Share
Creating a Broadcast Standard for eSports

Get featured

Want MarketScale to feature Sports & Entertainment?

Book a 15-minute demo and we'll map your Sports & Entertainment expertise to the content buyers are searching for.

Book a demo

For years Pro AV applications have enhanced the sports world. From video boards to auditory cues, the atmosphere within arenas has changed markedly as technology has become more ubiquitous.

More recently, it is esports that Pro AV is finding to be a new frontier. Competitive gaming has exploded in the last few years, and as audiences grow, more immersive and sensational environments are being built around gamers.

At InfoComm 2019 in Orlando, Fla. last week, the latest enhancements to the gaming experience were on full display.

Stephen Milley, Group Manager, Business Development at Panasonic Systems Solutions spoke about this surge of interest in esports.

What the Growth Of the eSports Market Means

“What we would like to look at is the all in one encompassing solution. What you see here at InfoComm is our eSports demonstration. That is one example of a market, eSports, but for live events because eSports tournaments is just one element of eSports. There’s eSports broadcasts, eSports tournaments, all sorts of different types eSports arenas. We like to think we provide solutions whether its cameras whether its projectors whether it’s displays for the market.”

Mapping the Delivery of eSports Broadcasts

“We like to think of it as, it’s not strictly the image picture or resolution but also what the delivery is going to be like. In eSports theres broadcasts whether its Twitch or Major League Gaming Network, but they all have different needs. What we look at with our technology is not just the acquisition but how do we get that signal for the broadcast, what’s coming out of the camera? Is there an IP workflow?

“With all of our technology it all incorporates that. What we do that is particularly unique is have all of it built in, it is not an add on piece that you have to add in separately.”

Defining the 3 Elements of Cameras in eSports Presentations

“eSports particularly the tournament world is very much a POV type of application. So you have your professional gamer with their monitor, with their game, and a camera right on top of their monitor because people want to see not just them playing the game but their reactions to playing the game.”

Your experts belong here

Every story in MarketScale Sports & Entertainment starts with a company putting its venue operators, production crews, and partnership teams on the record. Buyers are already reading this topic. The only question is whose experts they find.

Get your team featuredSee how it works15 minutes, straight to a calendar.

Follow Sports & Entertainment Insights

Get new expert content in your inbox.

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. See how AI describes your company today, and where competitors show up instead.

Free workspace

You just read one Sports & Entertainment expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your venue operators, production crews, and partnership teams into the articles, video, and social content Sports & Entertainment buyers are searching for. Create a free workspace and see it with your own people. No credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What you get, free

Your own MarketScale Studio workspace
One video edit a month, on us
AI writing, editing, and publishing tools
In-platform coaching to learn the system

More Sports & Entertainment Insights

Britain cleared the $110 billion Paramount-Warner deal. A March 2027 trial now sets the timeline.

Britain cleared the $110 billion Paramount-Warner deal. A March 2027 trial now sets the timeline.

The UK Competition and Markets Authority cleared Paramount Skydance's $110 billion acquisition of Warner Bros. Discovery at Phase 1 in August 2026, with 66 jurisdictions now approved. A US antitrust trial scheduled for March 2027 is the binding constraint on deal closure, set for June 2027, as state attorneys general and the Writers Guild challenge the merger.

  • 01Litigation in US District Court (trial March 2027) is the binding constraint on deal closure, not regulatory approvals from 66 jurisdictions
  • 02The merged company would become the largest distributor in the UK but faces competition from Universal, Disney, Sony, Netflix, Apple, and Amazon Prime
  • 03Deal closing is held until June 2027 pending resolution of suits filed by 12 state attorneys general and the Writers Guild of America

Aug 6, 2026

Cvent's $1 billion AI bet aims to collapse the fragmented event tech stack into one platform

Cvent's $1 billion AI bet aims to collapse the fragmented event tech stack into one platform

Cvent has announced a $1 billion investment in AI-driven product development aimed at creating a cohesive platform for event and meeting management. The initiative seeks to streamline the current fragmented event technology stack. With a focus on AI, Cvent plans to introduce an integrated platform that simplifies and enhances the organization of events.

  • 01Cvent is investing $1 billion in AI-driven product development for a unified event management platform.
  • 02The initiative aims to simplify the fragmented event technology stack into a single solution.
  • 03Cvent's new platform focuses on integrating AI to enhance event and meeting management.

Aug 2, 2026

room_13147

room_13147

Bradley Skinner has extensive experience in education, particularly in theater, where he teaches students the broad application of stage skills. He has previously served as a vice principal and values mentorship highly. Skinner has returned to teaching after various roles to continue inspiring students in the classroom.

  • 01Skills learned in theater have applications beyond the stage.
  • 02Mentorship plays a critical role in personal and professional development.
  • 03Returning to teaching allows deep engagement and influence on students.

Jul 21, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a 15-minute demo

Or call us. No forms required. We pick up. 214-945-2512