The Importance of Industry Wide Collaboration in AV

Hail, hail, the gang’s all here. Greg Harper, President of Harpervision Associates; Cory Schaeffer, Director of Alliances & Ecosystem at QSC; Michael Reilly, Director of National Accounts at Barco; and Charlie Jones, Global Alliance & Partnership Manager at Sennheiser, joined Ben Thomas for an engaging roundtable discussion on the state of collaboration in AV. There was much to discuss with rapid AV technology advancements during the pandemic.

The pandemic changed the expectation of what the AV industry is doing. People attend multi-person conferences via their desktop or smartphone instead of in a conference room. Video conferences are now the standard over audio-only. “Now the challenge is, how do you create rooms and [create] spaces where it makes sense to go into that space,” Harper said. “Because if I have everything at my desk and have the right camera and a good microphone, why do I want to go into a room? So, what can I build in a room that will make it a better experience than sitting at my desk?”

Harper said businesses are transforming the traditional conference room into an interactive video experience with multi-camera functionality, advanced screen technology, and ceiling mics to meet today’s collaborative conference expectations. “When you start thinking about the capabilities of some of the technology and bringing that all together, you can create a much better experience in the conference room than before.”

Schaeffer said the pandemic showed people the importance of collaborating with partners from all over the country and the world, and that need will continue as people start working back in offices. And the AV needs in those offices need to keep up with these new demands. “Now, when we go into a room,” Shaeffer said, “we need more than just one USB camera. We need to be able to add more things so we can zoom in and get the reactions of the people in the room to the far end. We can partner with other companies to deliver what the end-user is looking for because none of us have everything every user needs.”

 

Follow us on social media for the latest updates in B2B!

Image

Latest

home
Delivering Moments That Matter: The Art of Joy, Memory, and Meaning at Anthropologie Home
January 8, 2026

These days, ‘home’ means more than just four walls. It’s where people reset, gather, and express who they are—raising the bar for what they expect from the brands that help shape those spaces. Consumers are no longer just buying décor—they’re investing in meaning, memory, and moments that last. Research continues to show that people…

Read More
Texas energy
Small Margins, Big Risks: How Fraud Hurts Texas Energy Retailers
January 6, 2026

Fraud has quietly become one of the most existential threats in Texas’s deregulated retail electricity market—because the business runs on razor-thin margins and delayed payment. Under the non-POR system overseen by the Electric Reliability Council of Texas (ERCOT), retail energy providers assume the full risk of nonpayment. With profit margins often measured in just a…

Read More
learning
From 30 to 1,500 Students: Scaling Mass Experiential Learning with How to Change the World
January 5, 2026

Higher education is at a crossroads. Institutions are being asked to do more with less—serve more students, prepare them for a rapidly changing, AI-shaped workforce, and prove the real-world value of a degree—all at the same time. Employers consistently note that while graduates are technically capable, many struggle to apply what they’ve learned to…

Read More
What the Future Looks Like if We Get It Right
What the Future Looks Like if We Get It Right
December 30, 2025

As the Patient Monitoring series concludes, the conversation shifts from today’s challenges to tomorrow’s possibilities. This final episode of the five-part Health and Life Sciences at the Edge series looks ahead to what healthcare could become if patient monitoring gets it right. Intel’s Kaeli Tully is joined by Sudha Yellapantula, Senior Researcher at Medical…

Read More