EA Is Designing An AI To Play Games

The term “AI” has been used in video games since their inception, but it rarely means true artificial intelligence. Instead, it’s a generic term to describe a preprogrammed opponent or character that feigns intelligence but is really just following a narrow set of instructions. This is slowly changing, though — and the people who build video games are helping out.

At GDC today, EA announced that it’s been training AI agents in 2016’s WWI shooter Battlefield 1. The company says it’s the first time this sort of work has been done in a high-budget AAA title (which is disputable), but more importantly, it says the methods it’s developing will help improve future games: providing tougher, more realistic enemies for human players and giving developers new ways to debug their software.

Latest

‘Mr. Supply Chain’ on Careers in an Evolving Logistics Landscape
April 22, 2021
Supply chains have been a hot topic of conversation since the COVID-19 pandemic began, as the ensuing chaos ground many of them across the world to a screeching halt. Now, however, with a new normal coming to life Read more
Getting the Most Out of Handyman Services in Facilities Management
April 22, 2021
There’s a lot to be said for specialized vendors capable of getting your most specialized, niche equipment back up and running in no time flat – but there are also repairs and maintenance challenges facilities Read more
Why You Should be Hyped About Your “Happy Accidents”
April 22, 2021
Retail is exciting, fast-moving, and filled with opportunity, yet information overload is a constant challenge. Join retail strategist, speaker, and trainer Carol Spieckerman every other Thursday as she navigates Read more