Online Learning Minute: The Role of Game-Based Learning and Gamification

 

On this special episode of the MarketScale Online Learning Minute with Brian Runo, Lenovo Director, Global Education Solutions Rich Henderson outlined the high points of gamification and game-based learning in today’s educational landscape – and how those concepts have driven tremendous results.

To begin, though, the duo took a look at the state of education in the midst of the COVID-19 pandemic and how this unprecedented situation might drive lasting change in the educational space in terms of remote and distance learning, teacher mobility and more.

“Some of the things that I’m hearing from industry experts are that we were already moving in a lot of these directions,” Henderson said. “If you think about where the education space was headed, already, we were trying to untether the teacher from the front of the classroom. … This is probably moving forward that timeline by at least five years.”

Moving forward, the role of virtual and augmented reality, true gamification and more could allow for learning opportunities that were previously too expensive, unsafe or logistically difficult.

Virtual reality, in particular, could “democratize” education and provide a more level playing field for all students, not just those who could afford to engage in elevated learning activities.

Still, while gamification, virtual reality and more carry enormous potential, Henderson said it’s critical that these advances and strategies aren’t seen as gimmicks, but deliver real, integrated and powerful learning and engagement.

For the latest news, videos, and podcasts in the Education Technology Industry, be sure to subscribe to our industry publication.

Follow us on social media for the latest updates in B2B!
Twitter – @MarketScale
Facebook – facebook.com/marketscale
LinkedIn – linkedin.com/company/marketscale

Follow us on social media for the latest updates in B2B!

Image

Latest

college
Gamifying College Readiness: How Loper Makes the Enrollment Journey More Engaging!
October 16, 2025

High schoolers are overwhelmed — and not just by homework. The path to college can feel like a maze of forms, essays, and deadlines, with little guidance on where to begin. A recent survey found that nearly three-quarters of students describe the college application process as “difficult.” For many, that difficulty isn’t academic; it’s…

Read More
Image
How Polygon’s Smart Moisture Control System Protected a Mass Timber Student Housing Project
October 16, 2025

Amid the rise of sustainable architecture, mass timber has become a powerful symbol of progress — a material that marries renewable design with modern efficiency. Yet, in the damp climate of Vancouver, BC, sustainability meets its match: moisture. Managing humidity levels in large-scale wood construction isn’t just a matter of comfort; it’s about protecting structural…

Read More
Classroom air quality and student performance
The Hidden Factor Shaping Student Success: Classroom Air Quality
October 15, 2025

By Dan Walsh, VP & GM at AAA Home Services, and Christine Willing, CEO of Think Happy Live Healthy. Why Air Quality Matters in Schools When we think about improving schools, conversations often center on curriculum, technology, or staffing. But there’s a silent, invisible factor that profoundly influences student health, behavior, and learning outcomes: the…

Read More
Chase Harris
Faith, Fatherhood, and Fortitude: Inside Chase Harris’ Mission to Make Accessibility Possible for Every Child
October 15, 2025

Chase Harris is a father, husband, entrepreneur, and all-around force of light. Alongside his wife, Carly, and their son, Cash, he has inspired millions online through messages of resilience, faith, and family. Their story is one of turning adversity into action — and hardship into hope. “We knew early on that Cash had this special…

Read More