Online Learning Minute: The Role of Game-Based Learning and Gamification

 

On this special episode of the MarketScale Online Learning Minute with Brian Runo, Lenovo Director, Global Education Solutions Rich Henderson outlined the high points of gamification and game-based learning in today’s educational landscape – and how those concepts have driven tremendous results.

To begin, though, the duo took a look at the state of education in the midst of the COVID-19 pandemic and how this unprecedented situation might drive lasting change in the educational space in terms of remote and distance learning, teacher mobility and more.

“Some of the things that I’m hearing from industry experts are that we were already moving in a lot of these directions,” Henderson said. “If you think about where the education space was headed, already, we were trying to untether the teacher from the front of the classroom. … This is probably moving forward that timeline by at least five years.”

Moving forward, the role of virtual and augmented reality, true gamification and more could allow for learning opportunities that were previously too expensive, unsafe or logistically difficult.

Virtual reality, in particular, could “democratize” education and provide a more level playing field for all students, not just those who could afford to engage in elevated learning activities.

Still, while gamification, virtual reality and more carry enormous potential, Henderson said it’s critical that these advances and strategies aren’t seen as gimmicks, but deliver real, integrated and powerful learning and engagement.

For the latest news, videos, and podcasts in the Education Technology Industry, be sure to subscribe to our industry publication.

Follow us on social media for the latest updates in B2B!
Twitter – @MarketScale
Facebook – facebook.com/marketscale
LinkedIn – linkedin.com/company/marketscale

Follow us on social media for the latest updates in B2B!

Image

Latest

medicine
The Art of Recovery: Where Music and Medicine Meet in Patient Care
May 14, 2026

Healthcare today can feel overwhelming—not just for patients, but for the teams caring for them. After a major illness or injury, recovery isn’t handled by one doctor alone; it often involves a whole network of specialists, from physical therapists to nurses to social workers, all trying to help someone regain their independence and quality…

Read More
infant health
From Monitoring to Knowing: How Owlet Is Redefining Infant Health at Retail
May 14, 2026

Baby monitors have long promised parents the ability to see and hear their child from another room. But as connected health devices become more normalized in everyday life, from smartwatches to sleep trackers, parents are beginning to expect more than visibility. They want insight. For Owlet, that shift matters because its wearable monitors track…

Read More
SPD
Unlocking CensisAI²: The Metrics That Matter for Smarter SPD Decisions
May 13, 2026

Sterile processing departments are swimming in data, from workflow automation and supply data to patient outcome and quality metrics. But the real challenge is not collecting more information; it is knowing which metrics actually improve SPD performance, technician education, OR readiness and patient safety. For Censis, a leader in surgical asset management, the focus…

Read More
User-generated content
The New Rules of Discoverability: How User-Generated Content Is Reshaping Search, Trust, and Brand Visibility
May 12, 2026

User-generated content (UGC) is moving from marketing side dish to main course as large language models change how people discover brands, products, creators, and ideas. Customer reviews, forum posts, videos, and community conversations increasingly carry more influence than polished brand copy because they feel more specific, lived-in, and trustworthy. As AI systems learn from…

Read More