Articles by tag: gamification
Starbucks®, Chick-fil-A®, McDonald’s®…these are some of the most popular restaurant industry apps used and downloaded today. To put it into perspective, the Starbucks® app has 17 million users, and almost one in every five of their sales dollars comes directly from the app. These restaurants don’t have elevated app statuses for no reason—it’s because […]
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Education & EdTech
Gamified Learning is Helping Students Connect the Dots Through Language
Key Points: Gamification is the idea of educators turning the goal of a lesson plan into a game, encouraging topic retention by incentivizing “winning” and engaging challenges. Educators need to treat mathematics as a language so students can connect what is happening “underneath” the math. The gamified learning market is actively growing, but does growth […]
Hospitality
Peloton Users are Loyal Fans. Can Hotels Turn This into a New Business Strategy?
Key Points: Travelers have made it a point to seek out hotels and accommodations that include a Peloton bike. Peloton acquired Precor for $420 million in December 2020 in order to bolster their presence in the commercial market. Peloton’s presence in hotels makes it likely that their competitors will seek to enter that space, as […]
EdTech Today
How Social Emotional Learning (SEL) Went From Maybe to Must Have
While the idea of providing mental health assessment and services for all students was a nice thought for most districts up until March, 2020, it wasn’t always a central focus. As with so many other aspects of education post-pandemic, that concept has been turned inside out. On this episode of EdTech Today, Christine Nicodemus, co-founder […]
Software & Technology
Robinhood CEO Responds to Accusations of “Gamifying” Wall Street
Robinhood CEO, Vlad Tenev, has faced criticism from both the public and private sector over the last weeks. The Robinhood trading app has been accused of gamifying a heavily regulated stock trading industry and is now subject to potential government scrutiny in the coming months. Watch below to see how Tenev responds to these accusations. […]
Education & EdTech
Online Learning Minute: The Role of Game-Based Learning and Gamification
On this special episode of the MarketScale Online Learning Minute with Brian Runo, Lenovo Director, Global Education Solutions Rich Henderson outlined the high points of gamification and game-based learning in today’s educational landscape – and how those concepts have driven tremendous results. To begin, though, the duo took a look at the state of […]
Business Services
Why You Should Be Investing In Online Learning for Your Customers and Employees
Education is critical to growth, and online learning beyond traditional walls is transforming business unlike ever before. The relationship between learning and work is becoming more blurred as the two become part of the same integrated ecosystem. So why is owning education so transformational for a business, its employees and customers? Companies that invest […]