Articles by tag: gamification

Gamified Learning is Helping Students Connect the Dots Through Language

Gamified Learning is Helping Students Connect the Dots Through Language
Key Points: Gamification is the idea of educators turning the goal of a lesson plan into a game, encouraging topic retention by incentivizing "winning" and engaging Read more

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The B2B Marketing Trends to Leave Behind in 2022
November 30, 2022

A number of marketing and media trends have emerged in the past year, including NFTs, the Metaverse, audio chatrooms, and more. While B2C marketing often pioneers these edge technologies and marketing strategies to varied success, it’s the B2B marketing strategists left wondering: is this something I should adopt? Is it actually worth precious time […]

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Spotify Wrapped 2022: What Bad Bunny and Rogan’s Success on Spotify Can Illuminate for B2B Marketers
November 30, 2022

Spotify Wrapped 2022 is officially out for all the streaming heads out there eager to see their year in review. Bad Bunny topped the most streamed artist spot for another year in a row, and for you, marketers out there eyeing podcast content turns out Joe Rogan was the most-listened-to podcast again this year. […]

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education system
Assessment in Our Education System: A Barrier and an Opportunity
November 30, 2022

In today’s time-based education system, Students take tests and receive assessments based on those results. But what are the takeaways and feedback for students? Do students understand the results, where they went right, or where they went wrong? What are the quality levels of these assessments, and do they provide opportunities to improve a […]

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Gamified Learning is Helping Students Connect the Dots Through Language
November 5, 2021
Key Points: Gamification is the idea of educators turning the goal of a lesson plan into a game, encouraging topic retention by incentivizing "winning" and engaging Read more
Peloton Users are Loyal Fans. Can Hotels Turn This into a New Business Strategy?
September 24, 2021
Key Points: Travelers have made it a point to seek out hotels and accommodations that include a Peloton bike. Peloton acquired Precor for $420 million in December 2020 Read more
How Social Emotional Learning (SEL) Went From Maybe to Must Have
July 6, 2021
While the idea of providing mental health assessment and services for all students was a nice thought for most districts up until March, 2020, it wasn't always a central focus. As Read more
Robinhood CEO Responds to Accusations of “Gamifying” Wall Street
March 11, 2021
Robinhood CEO, Vlad Tenev, has faced criticism from both the public and private sector over the last weeks. The Robinhood trading app has been accused of gamifying a heavily regulated stock Read more
Online Learning Minute: The Role of Game-Based Learning and Gamification
April 30, 2020
  On this special episode of the MarketScale Online Learning Minute with Brian Runo, Lenovo Director, Global Education Solutions Rich Henderson outlined the high points of gamification Read more
Why You Should Be Investing In Online Learning for Your Customers and Employees
December 4, 2019
  Education is critical to growth, and online learning beyond traditional walls is transforming business unlike ever before. The relationship between learning and work is becoming more Read more