Skip to content
‹ Back to IndustriesSports & Entertainment

AV is Bridging the Gap Between the Real World and the Metaverse at Industry Conferences

How is AV helping bridge the gap between the real world and the metaverse? Some of the best examples can be seen in the midst of large-scale trade shows and industry events. For example, ETHDenver, an annual blockchain conference held in Denver, Colorado, hosts more than 20,000 technologists every year to innovate and develop…

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

·
Share

Free workspace

Turn your Sports & Entertainment expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

How is AV helping bridge the gap between the real world and the metaverse? Some of the best examples can be seen in the midst of large-scale trade shows and industry events. For example, ETHDenver, an annual blockchain conference held in Denver, Colorado, hosts more than 20,000 technologists every year to innovate and develop the DeFi and web3 space. Like any good industry event, networking is key; each year, the conference begins with an official opening party where the attendees meet, greet, and mingle to discuss, define, and refine the bleeding-edge of blockchain technology.

 Mango Dogwood, the creative director of Charged Particles, an Ethereum-based NFT protocol that enables digital token nesting, was tasked with organizing and throwing the official opening party.

With only six weeks of planning, Dogwood put his experience planning digital-only metaverse gatherings to work and successfully threw an ETHDenver party for the ages; he secured an iconic venue in the form of a former Airforce base and raised a quarter million dollars in sponsorship to get the party, literally, off the ground.

Regardless of being an in-person event, ETHDenver is a hub for innovation on the next era of decentralized networks and applications. Naturally, attendees at the event represent a prime example of professionals seeking to create in-roads between the blockchain world or the evolving metaverse and the many traditional business and technologist communities who may still be skeptical about its uses and applications. Dogwood sat down with us to share insights into the dynamics of organizing, planning, and throwing large-scale, multi-thousand attendee events that bridge and warm-up the gap between the real world and the metaverse. He also details some of the innovative ways AV and XR technology is being leveraged to unify these two disparate event communities to close the gap between the real world and the metaverse.

Mango’s Thoughts

“There are quite a few interesting challenges when it comes to running large scale events, of which I’ve done a few. That was a major one in person, but we’ve also run a number of events with several thousand participants in digital-only spaces. And so I think a lot of people in the industry are looking at how can we bridge the gap between those two different kinds of spaces. And I think bridging the gap in the sense of helping bring the technologies closer together, but also making the experience like the engagement and the interaction between guests, really like focusing on bringing people together with these technologies.

And as I think a lot of people, when they’re considering like digital events and digital spaces or events with a mixed reality sort of component that I think still today a lot of folks feel that those kinds of environments are quite sterile or cold, or lacking some sort of humanity that you get from physical events.

So something that we’ve all been focusing on is how can we use audio visual technology, music, art, virtual reality, augmented reality, to help show people that these spaces can be warm and human, and compassionate and connected. So that’s always been the challenges,

thinking about how can you create art experiences, installations, that help people realize that these digital spaces can be can be pretty marvelous.

I think it’s something that people started to feel a lot during the pandemic as well, when we could not physically meet, that you could find ways to use these digital technologies to find human connection. And so it’s just trying to remind people that just because we’ve gone back to having physical events, that we can still reap the benefits of those things.

So as an example, we’ve had some augmented reality like art installations where you’ve got a series of empty or appearingly empty pedestals. But when you’re looking through the right glasses or through the right app on your phone, that there are these marvelous, growing, animated digital art installations, like digital sculptures, and I think that kind of thing really captures people’s imagination. Something we’ve talked about doing is creating like a window between the digital and physical experience where people in the physical event are influencing the experience of the people in the digital space and vice versa, where you can be live streaming and capturing video from the physical event and projecting that into the digital space so that people around the world who are unable to attend for whatever reason, that you can really like lower the barriers to entry for people who feel like they’re participating.

And you can do the same the other direction as well, like capturing live feed video of all these little avatars running around in the metaverse and displaying that at the physical event where it feels like you’re really looking through a window between the digital and physical world in a way that really captures that social interaction that’s going on.

So I think art and music, art installations, and things that people can engage with to help bridge that social gap is something really fascinating and something that I think blockchain technology enables in a new way, and that a lot of people in the sort of blockchain industry are really focused on highlighting the positives of those sorts of installations.”

Article written by Dan Bockrath.

Your experts belong here

Every story in MarketScale Sports & Entertainment starts with a company putting its venue operators, production crews, and partnership teams on the record. Buyers are already reading this topic. The only question is whose experts they find.

Rights holders and partners back the operators they know, and coverage is how they get to know yours.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Sports & Entertainment, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Sports & Entertainment expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your venue operators, production crews, and partnership teams into the articles, video, and social content Sports & Entertainment buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Sports & Entertainment Insights

Ticketmaster helps OneCourt bring haptic hockey to blind fans at NHL marquee events

Ticketmaster helps OneCourt bring haptic hockey to blind fans at NHL marquee events

OneCourt and the NHL reached a deal to bring OneCourt's haptic devices for blind and low-vision fans to the league's tentpole events, in collaboration with sponsor Ticketmaster. For NHL games, OneCourt ingests the league's NHL Edge puck- and player-tracking data.

  • 01Ticketmaster's sponsorship has helped OneCourt spread through professional sports, so the route into arenas has run through a ticketing sponsor.
  • 02The data OneCourt needs for hockey already exists. The devices ingest the league’s NHL Edge puck and player-tracking feed, so for teams the key questions are sponsorship, access and rollout.
  • 03Season-long deployments mean more than marquee nights. The Avalanche, Blackhawks, Capitals and Red Wings have devices at every home game this season, and a December at-home launch could bring that play-by-play to the couch.

Nov 6, 2026

Panthers stay home through $1.3B-plus stadium rebuild

Panthers stay home through $1.3B-plus stadium rebuild

The Panthers' $1.3 billion-plus rebuild of Bank of America Stadium goes all the way down to the plumbing and wiring, with completion targeted for 2030. Charlotte's share is fixed at $650 million. The owner pays any overruns, the seating bowl gets smaller, and some season-ticket holders will have to move.

  • 01Charlotte’s contribution is capped at $650 million. TSE chose the full optional scope; the cap fixes the public share, with overruns on TSE and maintenance assigned to the operator.
  • 02Bank of America Stadium's transformation now exceeds $1.3 billion and reaches the 30-year-old venue's mechanical, electrical and plumbing systems. The Panthers and Charlotte FC will keep playing home games there throughout the project.

Nov 5, 2026

International Dance League builds its broadcast around the crowd

International Dance League builds its broadcast around the crowd

In the International Dance League, the crowd's reaction is the contest. That makes audio mixing and shots framing dancers with fans the core production problem. Lim plans to add play-by-play and separate the live event from the broadcast show as the league negotiates media rights.

  • 01When the crowd's reaction is the competition, the audio engineer mixing that noise tells as much of the story as any camera.
  • 02The live cut often missed crowd-and-dancer moments later found in the edit room, and the 2027 plan includes longer lenses to frame dancers and audience together.

Nov 4, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512