Skip to content
MarketScale
‹ Back to IndustriesSports & Entertainment

The State of IP-based Attractions During the Pandemic

What is the state of themed entertainment today? It’s a question on the minds of many longing for the escape themed entertainment venues provide, which, to a large extent, has been missing from people’s lives due to the global pandemic. Places are opening, albeit slowly and at limited capacities in most theme parks and attractions….

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

Share

What is the state of themed entertainment today? It’s a question on the minds of many longing for the escape themed entertainment venues provide, which, to a large extent, has been missing from people’s lives due to the global pandemic.

Places are opening, albeit slowly and at limited capacities in most theme parks and attractions. Electrosonic’s thought leaders, Senior Consultant of Entertainment, Paul Kent, and Global Vice President of Immersive Experiences, Bryan Hinckley, provided an update on where the industry stands as a whole, how they think it will hold up through the pandemic, and what the outlook for IP-based attractions is beyond these COVID times.

Before the pandemic, the IP-based attractions industry was growing at a rapid pace. Where do things stand mid-pandemic?

“There’s a huge short-term challenge to all these operators, parks, and attractions and museums and live events,” Hinckley said. “This pandemic has been tremendously difficult on the industry. On the flip side, I think there’s an incredibly huge potential for this market and industry to continue to grow and expand.”

People are craving the opportunity to go out and have those experiences once again.

“Everyone’s looking at how to open up safely,” Kent said. “We’re looking at ways to use technology to make rides safe and keep people distanced. Ride vehicles originally configured to carry far more people are potentially going to be smaller vehicles to let family groups go through together instead of larger groups.”

And, while Hinckley and Kent agree the pandemic currently leaves the industry in an unprecedented state, one thing that remains a constant during world crises: people look toward entertainment to lift their spirits and help them get back to a sense of normality.

No one quite knows what that normal looks like, but Hinckley and Kent can assure IP-based attractions will be a considerable part of it.

Follow us on social media for the latest updates in B2B!

Twitter – @MarketScale

Facebook – facebook.com/marketscale

LinkedIn – linkedin.com/company/marketscale

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. See how AI describes your company today, and where competitors show up instead.

Free workspace

You just read one expert. Imagine publishing your whole team.

This article was produced through MarketScale. Create a free workspace and turn your own team's expertise into articles, video, and social posts. No credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What you get, free

Your own MarketScale Studio workspace
One video edit a month, on us
AI writing, editing, and publishing tools
In-platform coaching to learn the system

More Sports & Entertainment Insights

Gaming investment hits 12-month high of $2.5B+ in Q2 2026, led by AI, AdTech, and hardware deals

Gaming investment hits 12-month high of $2.5B+ in Q2 2026, led by AI, AdTech, and hardware deals

In Q2 2026, gaming investments reach a 12-month high of over $2.5 billion. The surge is driven by significant deals in AI tools, AdTech, and hardware. Drake Star's report highlights the peak occurred over 96 financing rounds.

  • 01Gaming investments hit a 12-month high of $2.5 billion in Q2 2026.
  • 02AI tools and AdTech were the main drivers of large investment checks.
  • 03The peak investment period spanned 96 financing rounds.

Jul 16, 2026

Building Stadium Experiences for Everyone

Building Stadium Experiences for Everyone

At InfoComm 2026 in Las Vegas, Josh Barney, CEO of SEAT, discussed the evolving nature of stadium experiences. He emphasized the shift from sports-centric design to creating multi-purpose venues. This transformation aims to enhance audience engagement and cater to diverse entertainment demands.

  • 01Stadiums are evolving from sports-centric designs to multi-purpose venues.
  • 02Audience engagement is a key focus in modern stadium development.
  • 03The shift is influenced by a need to cater to diverse entertainment preferences.

Jun 26, 2026

USA’s perfect World Cup start and the business case behind the hype

USA’s perfect World Cup start and the business case behind the hype

The US Men's National Team achieved a perfect start by winning its first two matches in the 2026 World Cup as one of its co-hosts. This success has significant implications for sponsorship opportunities, hospitality sectors, and B2B demand in the sports-entertainment industry.

  • 01USMNT's perfect start in the 2026 World Cup.
  • 02Positive impact on sponsorship opportunities.
  • 03Increased B2B demand in sports-entertainment.

Jun 19, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a 15-minute demo

Or call us. No forms required. We pick up. 214-945-2512