Skip to content
MarketScale
‹ Back to Industries

Software & Technology

Top Brands Are Marketing Over the Metaverse. Should Your Company Do the Same?

Since Meta’s 2021 launch, the business world has felt a more acute buzz for the inherent potential surrounding the metaverse. Billed as the future of the internet, this nascent but growing web of digital 3D worlds gives people and companies the ability to interact in more holistic ways. Big names like Gucci and Lego…

This story was produced through MarketScale. See how Software & Technology teams put it to work with Executive Thought Leadership.

By carey.scott · Augmented RealityBalenciagaEpic GamesFortnite
Share

Key takeaways

01

Since Meta’s 2021 launch, the business world has felt a more acute buzz for the inherent potential surrounding the metaverse.

02

Billed as the future of the internet, this nascent but growing web of digital 3D worlds gives people and companies the ability to interact in more holistic ways.

Since Meta’s 2021 launch, the business world has felt a more acute buzz for the inherent potential surrounding the metaverse. Billed as the future of the internet, this nascent but growing web of digital 3D worlds gives people and companies the ability to interact in more holistic ways. Big names like Gucci and Lego have jumped right in, embracing the potential for marketing and brand awareness wins in the metaverse. For companies of all sizes, not just luxury retail or leading toy brands, how should they start strategizing for and deploying marketing over the metaverse? How are other leading brands taking on this marketing challenge?

Here’s why the Metaverse is being called the future of marketing: By 2024, it will be an $800 billion market. Most major industries are grappling with the role of the metaverse in their larger ecosystem of sales channels, customer acquisition, and customer experience. For game developers, marketing over the metaverse is an easy pitch. Epic Games, the parent company for Fortnite, raised $2 billion to fund its expansion plans for the metaverse to build a kid-friendly metaverse ecosystem.

Even companies like Coca-Cola and Selfridges are setting up virtual shop in the metaverse, offering virtual soda and virtual department stores. A virtual Gucci bag, for instance, sold for over $4,000 on Roblox! High-end fashion retailers Ralph Lauren and Balenciaga have even collaborated with Fortnite to bring digital fashion to gamers. The message is clear: Brands want to create immersive worlds to attract millennials and Get Z, or at the very least create an association between the metaverse and their brand.

With the metaverse still finding its footing as an industry and ecosystem, how should companies weigh the ROI and brand value of marketing over the metaverse? Jason Yim, founder of XR development and strategy studio TriggerXR, gave his views on the matter.

Jason’s Thoughts:

“So first off, I would say that it’s no surprise that brands are jumping into the metaverse. Right now, it’s a very greenfield moment. It’s a relatively untapped space, so there’s a lot of room for brands to come in and make a lot of noise for consumers. It’s not overly crowded versus let’s say a year or two years from now when many many brands are in that space, it’ll be a lot harder to break through the noise. You can be press-worthy and innovative quite easily at this moment.

Secondly, the real platforms out there, the things like Roblox and Fortnite, and they have big audiences, so success is actually mathematically possible from a campaign perspective. So you’re getting big general engagement numbers, so 12.3 million visitors for Walmart Land, I think Nike launched with eight or 10 million. So that’s all possible. And then even down to specific measurements that are related to retail, like American Eagle has been talking about the fact that they got 30 million try-ons from their Roblox experience. That doesn’t directly convert to or map over to sales yet, but at least the product is getting out there to the consumer in that form.

What’s upcoming? I think it’s definitely going to change how retail engages digitally with its consumer…. We call it a metaverse flywheel, this combination of real-world metaverse with immersive metaverse together. So you start with augmented reality in-store, let’s say web AR, that launches off of existing media and collateral. So it’s fully contextual, it’s immediate gratification, and then that links into a much deeper immersive experience that can be play now or play later for many, many minutes longer. That generates rewards, that sends you back to the retail location. So that’s why we call that the metaverse flywheel, and we think that it is going to be the de facto standard moving forward.

The other piece that’s going to happen in the near future is conversion. Right now…it started off as a gaming world, so a lot of those connective pieces and APIs and links to actual shopping and shopping carts have not been established yet. Right now the linkage is quite clunky, but all the platforms are very aware of the potential of this and will be improving that over time. We’re very excited about the future.”

Article written by Aarushi Maheshwari.

About the author

C
carey.scott

New to MarketScale?

MarketScale is the platform Software & Technology companies use to turn their own experts into content like this. Want the short overview?

Free workspace

You just read one expert. Imagine publishing your whole team.

This article was produced through MarketScale. Create a free workspace and turn your own team's expertise into articles, video, and social posts. No credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What you get, free

Your own MarketScale Studio workspace
One video edit a month, on us
AI writing, editing, and publishing tools
In-platform coaching to learn the system

More Software & Technology Insights

Anthropic's Mythos and Fable: What Enterprise Teams Need to Know Right Now

Anthropic's Mythos and Fable: What Enterprise Teams Need to Know Right Now

On June 12, 2026, the U.S. Department of Commerce forced Anthropic to shut down access to Claude Fable 5 and Mythos 5 models globally for 15 days due to a disclosed jailbreak technique, exposing enterprise teams to operational risks their contracts don't address. After partial access was restored on June 26, the incident signals a structural shift: frontier AI models will operate under government-managed tiered access, not as always-on utilities.

  • 01Government-mandated AI shutdowns are now an operational risk; enterprise contracts lack clauses to handle immediate, global model recalls triggered by policy decisions
  • 02Frontier AI access will operate through tiered authorization lists (Annex A framework) rather than broad public availability, creating managed policy dependencies
  • 03Enterprise teams must build fallback pathways, audit force majeure clauses, and monitor government access lists before integrating next-generation models into core workflows

Jun 29, 2026

Tech Mahindra and Telefónica Germany expand partnership to build private cloud platform

Tech Mahindra and Telefónica Germany expand partnership to build private cloud platform

Tech Mahindra and Telefónica Germany are enhancing their collaboration to develop an advanced private cloud platform and Platform as a Service (PaaS) solution. This development aims to support telecom and enterprise workload operations. The expanded partnership builds on an existing multi-year agreement between the two companies.

  • 01Tech Mahindra and Telefónica Germany are expanding their partnership.
  • 02The aim is to create a next-gen private cloud and PaaS.
  • 03The platform will support telecom and enterprise workloads.

Jun 29, 2026

Enterprise AI hits an inflection point as companies rein in spending and demand real results

Enterprise AI hits an inflection point as companies rein in spending and demand real results

Enterprise AI is experiencing a shift as companies become more stringent with their budgets and prioritize tangible results. OpenAI has reported that over 40% of its revenue now comes from enterprise clients. This trend is leading to a reassessment of how AI investments are utilized in corporate environments.

  • 01Companies are tightening AI budgets and seeking real results.
  • 02OpenAI's enterprise revenue now exceeds 40%.
  • 03There is a shift towards efficiency in AI spending.

Jun 28, 2026

Explore More Software & Technology Insights

Read more expert perspectives from across Software & Technology.

Browse Software & Technology Hub

About the Expert

C
carey.scott