Skip to content
‹ Back to IndustriesSoftware & Technology

NVIDIA Launches Generative AI Engine for Video Game Development. Is This a Level Up for Immersive Gaming?

Video games come in all shapes and sizes, but they carry a shared foundation. Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story. Storytelling is still one of the strongest tools game developers have…

This story was produced through MarketScale. See how Software & Technology teams put it to work with Executive Thought Leadership.

By Daniel Litwin · · Game DesignGenerative AiNvidiaThe Big Deal
Share

Key takeaways

01

Video games come in all shapes and sizes, but they carry a shared foundation.

02

Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story.

03

Storytelling is still one of the strongest tools game developers have…

Free workspace

Turn your Software & Technology expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

Video games come in all shapes and sizes, but they carry a shared foundation. Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story. Storytelling is still one of the strongest tools game developers have for making their video games not only successful and fun to play, but carry a cultural impact as well. Increasingly, game designers are pushing the boundaries of how to tell engaging stories through the tools and mediums available to video game development. NVIDIA, one of the leading companies in next-gen computing solutions, is adding new AI-powered storytelling tools to that toolkit, and it could be a sign that we’re in a new era for video game development.

So what’s the big deal?

Successful storytelling in video games is told through several aspects of the game including things like the gameplay experience itself, the interactions with characters, the social nature of experiencing the game with other players. The right blend of all these disparate aspects is what is making some of today’s most successful video games, from Tears of the Kingdom to Diablo 4, more immersive of a storytelling experience than ever.

What if that immersion could leverage the rising power of generative AI tools to tell old stories better and tell new stories that were previously impossible through video game development? Those are exactly the kind of capabilities that NVIDIA is giving to game designers with its recently announced ACE for Games generative AI platform. The custom AI model foundry service, building on top of NVIDIA’s established Omniverse ACE solutions, brings intelligence to non-playable characters (NPCs) in games through AI-powered natural language interactions. Developers can use ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games. This new design and storytelling tool for game designers promises to bring enterprise-level generative AI to indie games and AAA titles alike, something that game devs have already been experimenting with through mods of classic games. Is it as big of a deal as it’s being hyped up to be?

On this episode of The Big Deal, we dig into the implications of the new NVIDIA cloud engine and its impact on video game development with two industry pros:

  • Gary Brubaker, Director of SMU Guildhall, who boasts experience as a video game development director and lead programmer, working with LucasArts Entertainment and Stormfront Studios, among others. He’s worked on renowned titles like “Lord of the Rings: The Two Towers” and “Star Wars: Shadows of the Empire”.
  • Hilary Mason, experienced AI pro and current co-founder & CEO of Hidden Door, which is using a proprietary generative AI platform to build a new kind of story game experience that can adapt any existing work of fiction into an online social roleplaying game. Mason and Co. are already working on games leveraging popular IP like the Wizard of Oz.

Mason and Brubaker explore how ACE for Games (and generative AI more broadly) will shape video game design strategies, video game development, and the ecosystem of game development solutions, whether this solidifies NVIDIA’s role as a foundational solutions provider in the industry, and some innovative ways generative AI should be deployed to elevate the video game experience in the near-term.

The Big Deal turns office small talk into a big deal, giving you the analysis, hot takes, and insights to help you understand the biggest piece of market-shaking, headline-grabbing news for the week. The Big Deal is hosted by Voice of B2B Daniel Litwin and presented by MarketScale, airing every Wednesday at 10 AM CT on MarketScale.com.

Your experts belong here

Every story in MarketScale Software & Technology starts with a company putting its solutions engineers, product teams, and customer engineers on the record. Buyers are already reading this topic. The only question is whose experts they find.

Buyers ask AI engines who to consider, and published expert answers are what those engines cite.

Book DemoSee how it works15 minutes, straight to a calendar.

About the author

Daniel Litwin
Daniel LitwinEditor, B2B Media, MarketScale

Daniel Litwin is a journalist of multiple disciplines focused on finding and telling engaging stories for B2B communities. He has interviewed executives from Fortune 500 companies including Honeywell, Microsoft, John Deere, and Chipotle, and leads editorial direction at MarketScale. Litwin hosts weekly shows and podcasts while helping develop new content approaches across the MarketScale platform. He holds a B.J. in Radio/Television Reporting/Anchoring and a B.A. in Spanish from the University of Missouri-Columbia.

B2B Weekly

The week in Software & Technology, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Software & Technology: are you visible to AI?

Before they reach out, Software & Technology buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Software & Technology expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your solutions engineers, product teams, and customer engineers into the articles, video, and social content Software & Technology buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Software & Technology Insights

CREBuilder Connects Brokers to the CommercialCafe Listing Network

CREBuilder connected to the CommercialCafe Listing Network, letting brokers sync listing information from CREBuilder to CommercialCafe, CommercialSearch and PropertyShark. The listing feed carries property details, photos, broker contact information and public marketing materials, and changes made in CREBuilder are reflected through the connection to reduce repeat data entry.

  • 01Brokers can create offering memorandums in CREBuilder and sync listing info to CommercialCafe, CommercialSearch and PropertyShark
  • 02Changes made in CREBuilder are reflected in the listing information through the connection, reducing the need to re-enter listing details across separate systems
  • 03CommercialCafe's Listing Network reaches millions of viewers and generates tens of thousands of leads per month

Nov 9, 2026

Stop scaring prospects who already agree on cybersecurity

Stop scaring prospects who already agree on cybersecurity

N-able's Stefanie Hammond applies The JOLT Effect by Matthew Dixon and Ted McKenna to MSP cybersecurity sales. Challenger Inc. summarizes research putting 40% to 60% of lost deals in no decision, and Dixon and McKenna report most no-decision losses stem from fear of failure. Hammond argues MSPs should recommend one program, stop piling on urgency, and phase implementation instead of shrinking protection.

  • 01Dixon and McKenna's research analyzed 2.5 million recorded sales conversations and found 40% to 60% of lost deals end in no decision; in an October 2024 post, they wrote that 56% of no-decision losses stem from fear of failure.
  • 02Hammond's rule for MSPs: once a prospect agrees the security gap is real, stop adding fear and breach statistics and start recommending a single program with the reasons behind it.
  • 03Her version of sell less to sell more keeps the full program and splits deployment into monthly phases, identity and MFA first, then endpoint protection and MDR, then backup and recovery testing.

Nov 9, 2026

Musk's Terafab places rush orders with Japanese chip equipment makers

Musk's Terafab places rush orders with Japanese chip equipment makers

Terafab, the chip project jointly pursued by Tesla and SpaceX, has begun ordering from Japanese semiconductor equipment makers, with some delivery deadlines only months away, Nikkei reported. The orders support Elon Musk's target of mass production in the second half of 2028. Longer term, Terafab has told equipment makers it intends to reach 1 million wafers per month after 2032, about 700,000 of them for memory.

  • 01Terafab officials visited Japan earlier this month and met suppliers as Terafab began placing orders with equipment makers, some due within months, Nikkei reports.
  • 02Musk is targeting a first test chip in Austin in May or June next year and mass production in the second half of 2028.
  • 03Terafab's long-term goal is 1 million wafers per month after 2032, with about 700,000 for memory and at least 300,000 for logic.

Nov 9, 2026

Explore More Software & Technology Insights

Read more expert perspectives from across Software & Technology.

Browse Software & Technology Hub

About the Expert

Daniel Litwin
Daniel Litwin

Editor, B2B Media

MarketScale

Daniel Litwin is a journalist of multiple disciplines focused on finding and telling engaging stories for B2B communities. He has interviewed executives from Fortune 500 companies including Honeywell, Microsoft, John Deere, and Chipotle, and leads editorial direction at MarketScale. Litwin hosts weekly shows and podcasts while helping develop new content approaches across the MarketScale platform. He holds a B.J. in Radio/Television Reporting/Anchoring and a B.A. in Spanish from the University of Missouri-Columbia.

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Software & Technology and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512