Skip to content
‹ Back to IndustriesSoftware & Technology

NVIDIA Launches Generative AI Engine for Video Game Development. Is This a Level Up for Immersive Gaming?

Video games come in all shapes and sizes, but they carry a shared foundation. Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story. Storytelling is still one of the strongest tools game developers have…

This story was produced through MarketScale. See how Software & Technology teams put it to work with Executive Thought Leadership.

By Daniel Litwin · Game DesignGenerative AiNvidiaThe Big Deal
Share

Key takeaways

01

Video games come in all shapes and sizes, but they carry a shared foundation.

02

Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story.

03

Storytelling is still one of the strongest tools game developers have…

Free workspace

Turn your Software & Technology expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

Video games come in all shapes and sizes, but they carry a shared foundation. Whether it’s a chill gardening simulator or an intense sprawling medieval fantasy, underneath all the bells and whistles of most modern AAA games lies a critical foundation of story. Storytelling is still one of the strongest tools game developers have for making their video games not only successful and fun to play, but carry a cultural impact as well. Increasingly, game designers are pushing the boundaries of how to tell engaging stories through the tools and mediums available to video game development. NVIDIA, one of the leading companies in next-gen computing solutions, is adding new AI-powered storytelling tools to that toolkit, and it could be a sign that we’re in a new era for video game development.

So what’s the big deal?

Successful storytelling in video games is told through several aspects of the game including things like the gameplay experience itself, the interactions with characters, the social nature of experiencing the game with other players. The right blend of all these disparate aspects is what is making some of today’s most successful video games, from Tears of the Kingdom to Diablo 4, more immersive of a storytelling experience than ever.

What if that immersion could leverage the rising power of generative AI tools to tell old stories better and tell new stories that were previously impossible through video game development? Those are exactly the kind of capabilities that NVIDIA is giving to game designers with its recently announced ACE for Games generative AI platform. The custom AI model foundry service, building on top of NVIDIA’s established Omniverse ACE solutions, brings intelligence to non-playable characters (NPCs) in games through AI-powered natural language interactions. Developers can use ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games. This new design and storytelling tool for game designers promises to bring enterprise-level generative AI to indie games and AAA titles alike, something that game devs have already been experimenting with through mods of classic games. Is it as big of a deal as it’s being hyped up to be?

On this episode of The Big Deal, we dig into the implications of the new NVIDIA cloud engine and its impact on video game development with two industry pros:

  • Gary Brubaker, Director of SMU Guildhall, who boasts experience as a video game development director and lead programmer, working with LucasArts Entertainment and Stormfront Studios, among others. He’s worked on renowned titles like “Lord of the Rings: The Two Towers” and “Star Wars: Shadows of the Empire”.
  • Hilary Mason, experienced AI pro and current co-founder & CEO of Hidden Door, which is using a proprietary generative AI platform to build a new kind of story game experience that can adapt any existing work of fiction into an online social roleplaying game. Mason and Co. are already working on games leveraging popular IP like the Wizard of Oz.

Mason and Brubaker explore how ACE for Games (and generative AI more broadly) will shape video game design strategies, video game development, and the ecosystem of game development solutions, whether this solidifies NVIDIA’s role as a foundational solutions provider in the industry, and some innovative ways generative AI should be deployed to elevate the video game experience in the near-term.

The Big Deal turns office small talk into a big deal, giving you the analysis, hot takes, and insights to help you understand the biggest piece of market-shaking, headline-grabbing news for the week. The Big Deal is hosted by Voice of B2B Daniel Litwin and presented by MarketScale, airing every Wednesday at 10 AM CT on MarketScale.com.

Your experts belong here

Every story in MarketScale Software & Technology starts with a company putting its solutions engineers, product teams, and customer engineers on the record. Buyers are already reading this topic. The only question is whose experts they find.

Buyers ask AI engines who to consider, and published expert answers are what those engines cite.

Book DemoSee how it works15 minutes, straight to a calendar.

About the author

Daniel Litwin
Daniel LitwinEditor, B2B Media, MarketScale

Daniel Litwin is a journalist of multiple disciplines focused on finding and telling engaging stories for B2B communities. He has interviewed executives from Fortune 500 companies including Honeywell, Microsoft, John Deere, and Chipotle, and leads editorial direction at MarketScale. Litwin hosts weekly shows and podcasts while helping develop new content approaches across the MarketScale platform. He holds a B.J. in Radio/Television Reporting/Anchoring and a B.A. in Spanish from the University of Missouri-Columbia.

B2B Weekly

The week in Software & Technology, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Software & Technology: are you visible to AI?

Before they reach out, Software & Technology buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Software & Technology expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your solutions engineers, product teams, and customer engineers into the articles, video, and social content Software & Technology buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Software & Technology Insights

Adobe's AI-first recurring revenue grew more than 150% in a year

Adobe's AI-first recurring revenue grew more than 150% in a year

Adobe's fiscal third-quarter results highlighted AI-first annual recurring revenue growth of more than 150% year over year. Total annualized recurring revenue reached $27.5 billion. Adobe also moved to a single reportable segment to support unified selling, which suggests buyers could see combined pitches at renewal.

  • 01Adobe now reports as a single segment to support unified selling. Companies that buy Adobe products through different departments could get one combined pitch at renewal.

Sep 28, 2026

Phocas finds 39% of distributors don't measure sales forecast accuracy

Phocas finds 39% of distributors don't measure sales forecast accuracy

Phocas surveyed more than 100 wholesale distributors and found that 49% are now using AI for selling. Yet 39% don't track sales forecasting accuracy. Without that baseline, many sales leaders could struggle to show whether their AI tools improved results. The measurement gap looks wider where the top priority is growing existing accounts rather than winning new customers.

  • 01For the 39% of distributors that don’t track forecast accuracy, there’s no baseline for judging whether AI made the next forecast any better.
  • 02Priorities set the scorecard: 87% of distributors chasing new customers track new-business win rate, against 46% of those focused on growing existing accounts.
  • 03Field or outside sales remains the most effective channel (55%) versus e-commerce (5%), and the survey suggests AI will be used alongside reps rather than replacing them.

Sep 27, 2026

Power first: AI data center siting now starts at the substation

Power first: AI data center siting now starts at the substation

Sandeep Prakash, a senior program manager in data center infrastructure planning, said on Amphenol Broadband Solutions’ Wavelengths podcast that new data center site decisions now start with the substation and utility interconnection, with fiber and latency planned alongside. RAND estimates AI data centers could need 68 gigawatts of power by 2027 and cites four to seven year grid queues in Virginia. The IEA reports AI-focused data center electricity consumption surged 50% in 2025.

  • 01AI-focused data center electricity use rose 50% in 2025 while energy per AI task fell by an order of magnitude a year, the IEA says, and both curves belong in the same capacity plan.

Sep 22, 2026

Explore More Software & Technology Insights

Read more expert perspectives from across Software & Technology.

Browse Software & Technology Hub

About the Expert

Daniel Litwin
Daniel Litwin

Editor, B2B Media

MarketScale

Daniel Litwin is a journalist of multiple disciplines focused on finding and telling engaging stories for B2B communities. He has interviewed executives from Fortune 500 companies including Honeywell, Microsoft, John Deere, and Chipotle, and leads editorial direction at MarketScale. Litwin hosts weekly shows and podcasts while helping develop new content approaches across the MarketScale platform. He holds a B.J. in Radio/Television Reporting/Anchoring and a B.A. in Spanish from the University of Missouri-Columbia.

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Software & Technology and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512