Why VR and Robotics Need Realistic Touch Feedback
On Spatial Perspectives, host Dan Cui will have a one-on-one dialog with innovators and thought leaders in the growing Spatial Reality, or Spatial Computing, market. Cui will invite guests who can discuss the real world use cases of the technology and how it could benefit mankind while exploring any drawbacks and how they might be mitigated.
There are numerous technologies on the market that cater to virtual and augmented reality. But, there aren’t as many ones that focus on touch. When entering these virtual worlds, it’s essential to consider that touch is missing and an invaluable sense when interacting in new worlds.
“We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.” – Joe Michaels
On this episode of Spatial Perspectives, Host Dan Cui talked with Joe Michaels, Chief Revenue Officer, Haptx, a company that makes “the only gloves with true-contact haptics. Our patented technology displaces your skin the same way a real object would. With 133 points of tactile feedback per hand, HaptX Gloves DK2 achieves a level of realism that other haptic devices can’t match.” And, according to Michaels, they are working to make the most realistic gloves when it comes to touch.
“What we’ve been trying to do is create haptic technology, which means technology that simulates the feeling and sense of touch,” Michael said. “We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.”
In this special episode, Cui cued up the video of these gloves at work. Michaels provided commentary and elaborated that now when in virtual reality, you can see things, but you can also touch them on your hands and fingers. In the video, a person with Haptx gloves touches a plane. According to Michaels, the gloves receive forced feedback and tactile feedback, and provide extremely precise finger and hand motion tracking.
“We want to be the world’s best and most realistic and immersive form of touch feedback for those applications,” Michaels said.
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