The place: Webster, New York, home of Calvary Robotics and Christopher Grieve, Manager Simulations/VR, Lead Technical Artist, Sales & Marketing, at Calvary.

While Grieve grew up in Webster, he’s felt fortunate to call Calvary Robotics his home for the past six years, where he runs the virtual reality and simulation department. Grieve gave host Joe Gemma, Global VP, Sales & Marketing at Calvary Robotics, a rundown of what his department does.

Grieve always loved mechanical drawing and pursued drafting/CAD and technical illustration in college. But, throughout his time in the industry, Grieve learned to apply and blend his expertise with the artistic, technological innovations happening in robotics. The path eventually led to Calvary with VR and simulations.

“Simulations is where we create our animated videos,” Grieve said. “We take the 3D models from engineering, and then we’ll build the geometry in the computer. From there, we can leverage all the work we’ve done animating and bring it into a video game engine to create VR applications.”

From a customer perspective, what are the value adds of simulation and VR capabilities? Grieve said the videos his team generates allows a client, especially one unfamiliar with technical drawings, to gain a hyper-real perspective of how a machine runs at the rate that it’s supposed to and doing every process that it needs to.

They can see what it is they are going to buy before its engineered and designed. While a customer would need to be onsite at Calvary to experience the VR capabilities, Grieve believes VR is an excellent tool in the arsenal.

It provides clients with a real feel for every aspect of the machine they are purchasing and allows them to make tweaks before a finished product rather than making revisions after the fact.

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