Skip to content
‹ Back to IndustriesSports & Entertainment

Reshaping the VR Narrative in Amusement Parks with Bob Cooney

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings. Amusement and theme parks are jumping in on the action as well. However, the…

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

·
Share
Reshaping the VR Narrative in Amusement Parks with Bob Cooney

Free workspace

Turn your Sports & Entertainment expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings.

Amusement and theme parks are jumping in on the action as well. However, the experiment is just that, with kinks to work out through trial and error.

“I think you need to know your audience, know your customer, know what they want and find an attraction that fits that narrative for that customer,” Bob Cooney, Virtual Reality Expert for RePlay Magazine said.

Unlike roller coasters, which are built to last unchanged for years, VR offers new flexibility for amusement parks, but finding out how frequently to mix in a new look is still a work in progress.

“I also think in the FEC (family entertainment center) industry, the average visit is three times per year,” Cooney said. “How much re-playability does it have to have?”

Other immersive options including esports have become popular in recent years as well, but the idea of competition is not for everyone or every family looking to spend a day out together, Cooney explained.

One thing Cooney would like to see more of is user testing to better define what customers want from these new experiences. Blending VR experiences into the larger attraction park world will continue be implemented on a case by case basis through providers and venues.

As of now though, the push for new immersive and interactive experiences continues.

Your experts belong here

Every story in MarketScale Sports & Entertainment starts with a company putting its venue operators, production crews, and partnership teams on the record. Buyers are already reading this topic. The only question is whose experts they find.

Rights holders and partners back the operators they know, and coverage is how they get to know yours.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Sports & Entertainment, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Sports & Entertainment expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your venue operators, production crews, and partnership teams into the articles, video, and social content Sports & Entertainment buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Sports & Entertainment Insights

How MLB, FIFA and Wimbledon decide who gets to overrule the camera

How MLB, FIFA and Wimbledon decide who gets to overrule the camera

Baseball rations two challenges per team, soccer keeps referees in charge, and Wimbledon handed line calls to the machine. Each choice moved risk rather than removing it. Companies automating decisions face the same questions: who triggers a review, who decides, and what happens in an outage.

  • 01Wimbledon swapped about 300 line judges for roughly 80 match assistants, and human error moved with them, to whoever held the off switch.
  • 02An overturn rate from a challenge system describes the cases people chose to contest. MLB's 52.2% spring-training figure measures player selection as much as umpire accuracy, a trap for any business dashboard built on appeals.
  • 03The fallback rule is part of the design: MLB writes down that an untracked pitch keeps the original call and the team keeps its challenge, and the NFL keeps a trained backup referee on each of its 17 crews.

Nov 15, 2026

MotoGP signs two-year ESPN media rights deal for U.S., Latin America

MotoGP signs two-year ESPN media rights deal for U.S., Latin America

MotoGP named ESPN its exclusive U.S. rights holder on linear networks for 2027 and 2028. A two-year deal gives sponsors and production teams a fixed U.S. partner to plan around, though only for two seasons.

  • 01ESPN gives MotoGP a two-year U.S. home for 2027 and 2028, succeeding Fox Sports, with MotoGP's current U.S. arrangement ending after the 2026 season.
  • 02A regional rights relationship can grow into a bigger territory: ESPN, which has carried MotoGP in Latin America since 2002, is expanding its rights to include exclusive U.S. coverage.
  • 03The open planning question for 2027: which ESPN networks carry each round, and how many go out live versus on same-day delay.

Nov 15, 2026

Sportico: NBA 2025-26 revenue $14.5B; teams got $13.7B

Sportico: NBA 2025-26 revenue $14.5B; teams got $13.7B

Sportico estimates the NBA made about $14.5 billion in 2025-26, with the 30 clubs taking in $13.7 billion, or $456 million apiece. Team revenue ranged from $895 million for Golden State to $339 million for Memphis, both after revenue sharing. Media-rights payouts rise about 7% a year on average. Local business—tickets, sponsorships and arena events—helps explain much of the gap between clubs.

  • 01Sportico estimates NBA teams’ combined revenue at $13.7B for 2025-26, versus $13.2B for MLB clubs in 2025.

Nov 14, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512