Skip to content
MarketScale
‹ Back to IndustriesSports & Entertainment

Reshaping the VR Narrative in Amusement Parks with Bob Cooney

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings. Amusement and theme parks are jumping in on the action as well. However, the…

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

Share
Reshaping the VR Narrative in Amusement Parks with Bob Cooney

Get featured

Want to get featured in MarketScale Sports & Entertainment?

Create a free MarketScale workspace and get your company's expertise featured across our Sports & Entertainment coverage. No credit card, no demo required.

Request an invite

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings.

Amusement and theme parks are jumping in on the action as well. However, the experiment is just that, with kinks to work out through trial and error.

“I think you need to know your audience, know your customer, know what they want and find an attraction that fits that narrative for that customer,” Bob Cooney, Virtual Reality Expert for RePlay Magazine said.

Unlike roller coasters, which are built to last unchanged for years, VR offers new flexibility for amusement parks, but finding out how frequently to mix in a new look is still a work in progress.

“I also think in the FEC (family entertainment center) industry, the average visit is three times per year,” Cooney said. “How much re-playability does it have to have?”

Other immersive options including esports have become popular in recent years as well, but the idea of competition is not for everyone or every family looking to spend a day out together, Cooney explained.

One thing Cooney would like to see more of is user testing to better define what customers want from these new experiences. Blending VR experiences into the larger attraction park world will continue be implemented on a case by case basis through providers and venues.

As of now though, the push for new immersive and interactive experiences continues.

Your experts belong here

Every story in MarketScale Sports & Entertainment starts with a company putting its venue operators, production crews, and partnership teams on the record. Buyers are already reading this topic. The only question is whose experts they find.

Rights holders and partners back the operators they know, and coverage is how they get to know yours.

Get your team featuredSee how it works15 minutes, straight to a calendar.

Follow Sports & Entertainment Insights

Get new expert content in your inbox.

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. See how AI describes your company today, and where competitors show up instead.

Free workspace

You just read one Sports & Entertainment expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your venue operators, production crews, and partnership teams into the articles, video, and social content Sports & Entertainment buyers are searching for. Create a free workspace and see it with your own people. No credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What you get, free

Your own MarketScale Studio workspace
One video edit a month, on us
AI writing, editing, and publishing tools
In-platform coaching to learn the system

More Sports & Entertainment Insights

24 million Spanish-language World Cup viewers are changing how sports content gets made

24 million Spanish-language World Cup viewers are changing how sports content gets made

Sports content production is evolving to accommodate Spanish-speaking World Cup viewers, emphasizing translation, clipping, and metadata. These elements are viewed as core production infrastructure rather than supplementary features. This shift aims to enhance market reach and monetize content beyond live events.

  • 01Translation, clipping, and metadata are now integral parts of sports content production to attract Spanish-speaking audiences.
  • 02Rights holders aim to monetize sports content beyond live events by focusing on linguistic and cultural accessibility.
  • 03Spanish-language World Cup viewers are influencing the strategic direction of sports content creation.

Aug 30, 2026

Nielsen’s sponsorship benchmarks may be harder to defend in TV budget talks

Nielsen’s sponsorship benchmarks may be harder to defend in TV budget talks

Nielsen's new sponsorship media value benchmarks coincide with significant changes in the way TV audience metrics are reported, potentially complicating how brands justify their sports exposure to stakeholders during budget discussions. The introduction of DASH recalibration for Gauge viewing shares adds complexity to evaluating sponsorship effectiveness. Companies may face greater challenges in defending their TV budget allocations during negotiations.

  • 01Nielsen has introduced new sponsorship media value benchmarks.
  • 02The recalibration of Gauge viewing shares through DASH adds complexity to sponsorship evaluation.
  • 03Brands may find it more challenging to justify TV budgets in sports sponsorship discussions.

Aug 30, 2026

Apple’s 5-year U.S. F1 deal treats sports rights like a product bundle

Apple’s 5-year U.S. F1 deal treats sports rights like a product bundle

Apple has secured a five-year U.S. F1 package starting in 2026, treating sports media rights as a bundled product. The deal is priced as a rights agreement but structured like a product bundle.

  • 01Apple's F1 package for the U.S. will commence in 2026.
  • 02The deal is conceptualized as a product bundle rather than a typical sports rights agreement.

Aug 29, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a 15-minute demo

Or call us. No forms required. We pick up. 214-945-2512