Skip to content
‹ Back to IndustriesSports & Entertainment

Reshaping the VR Narrative in Amusement Parks with Bob Cooney

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings. Amusement and theme parks are jumping in on the action as well. However, the…

This story was produced through MarketScale. See how Sports & Entertainment teams put it to work with Events & Onsite Capture.

·
Share
Reshaping the VR Narrative in Amusement Parks with Bob Cooney

Free workspace

Turn your Sports & Entertainment expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

It is no longer uncommon to see a virtual reality experience in any number of entertainment or educational avenues. The technology has become more flexible and consumers have gained more experience with it, businesses are working VR experiences into their offerings.

Amusement and theme parks are jumping in on the action as well. However, the experiment is just that, with kinks to work out through trial and error.

“I think you need to know your audience, know your customer, know what they want and find an attraction that fits that narrative for that customer,” Bob Cooney, Virtual Reality Expert for RePlay Magazine said.

Unlike roller coasters, which are built to last unchanged for years, VR offers new flexibility for amusement parks, but finding out how frequently to mix in a new look is still a work in progress.

“I also think in the FEC (family entertainment center) industry, the average visit is three times per year,” Cooney said. “How much re-playability does it have to have?”

Other immersive options including esports have become popular in recent years as well, but the idea of competition is not for everyone or every family looking to spend a day out together, Cooney explained.

One thing Cooney would like to see more of is user testing to better define what customers want from these new experiences. Blending VR experiences into the larger attraction park world will continue be implemented on a case by case basis through providers and venues.

As of now though, the push for new immersive and interactive experiences continues.

Your experts belong here

Every story in MarketScale Sports & Entertainment starts with a company putting its venue operators, production crews, and partnership teams on the record. Buyers are already reading this topic. The only question is whose experts they find.

Rights holders and partners back the operators they know, and coverage is how they get to know yours.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Sports & Entertainment, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Sports & Entertainment: are you visible to AI?

Before they reach out, Sports & Entertainment buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Sports & Entertainment expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your venue operators, production crews, and partnership teams into the articles, video, and social content Sports & Entertainment buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Sports & Entertainment Insights

Roswell's thin air made a T-6 crew chief start his tuning over

Roswell's thin air made a T-6 crew chief start his tuning over

Charlie Duffy, crew chief for Greg McNeely's race 90 T-6, says the engine numbers his crew learned over years at Reno do not work in Roswell's thinner air. Running 2,400 rpm and 70 gallons an hour, against a stock Smithsonian rating of 450 hp at 2,100 rpm, the crew is rebuilding its data from telemetry in the National Championship Air Races' second year at Roswell.

  • 01Race 90's engine runs at 2,400 rpm burning 70 gallons an hour, against the 450 hp at 2,100 rpm the Smithsonian lists for a stock R-1340 Wasp.
  • 02The National Championship Air Races left Reno after 2023 and began at Roswell in 2025, making 2026 only the second September of Roswell racing.
  • 03Duffy saved no telemetry from the first Roswell year; this season he is logging cylinder-head temperature, fuel flow and pressure to set the plane up for 2027.

Oct 27, 2026

Six of 15 EVS operators worked from FOX’s Pico facility

Six of 15 EVS operators worked from FOX’s Pico facility

For Milwaukee, FOX used Game Creek’s GCV Yogi. On the game side, nine EVS operators were on site and six worked from FOX’s Pico facility in Los Angeles. Remote crews and bigger trucks appear to be growing together.

  • 01FOX's World Series game coverage in Milwaukee used 15 EVS XT-VIA production servers, with nine operators onsite and six operators at FOX Sports' Pico facility in Los Angeles.

Oct 27, 2026

Plano's mayor says Willow Bend is a district, not a Stars arena with parking

Plano's mayor says Willow Bend is a district, not a Stars arena with parking

Plano Mayor John Muns characterizes the proposed Dallas Stars arena site at Willow Bend as a mixed-use entertainment district with shopping, housing, offices, and hotels, not merely a parking lot with an arena. Voters will decide the venue tax proposition in November, pending release of final renderings that show the full scope of a development already approved as a base plan before the Stars expressed interest.

  • 01Willow Bend was approved as a mixed-use development before the Stars came to Plano; the arena is an addition to an existing plan for shopping, restaurants, housing, and office space.
  • 02Plano has grown from roughly 25,000 residents in 1970 to over 300,000 today, making it the ninth-largest city in Texas, and the mayor argues the metropolitan center has shifted north from Dallas toward Plano.
  • 03Plano's strategy relies on redevelopment of existing sites rather than greenfield development; past examples include AT&T's headquarters on the former EDS campus and the Kintetsu Miyako Hotel on the old JCPenney campus.

Oct 26, 2026

Explore More Sports & Entertainment Insights

Read more expert perspectives from across Sports & Entertainment.

Browse Sports & Entertainment Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Sports & Entertainment and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512